Ambient Occlusion (SSAO)
Posted in Rendering on 03/06/2009 03:47 am by adminThis is intermediate phase (before blurring) of screen space ambient occlusion (SSAO) effect. Benefit of SSAO is that it does not require ambient occlusion baked in the textures, so it
- Saves ram (valuable especially on consoles and mobile)
- Saves development time as no precomputation is needed
- Works with dynamic scenes which is a major benefit (see physics-sim.mpg).
