Physics Simulation Setup

physics-sim

Physics simulations with, for example, hinge-joints and custom contact friction, can be setup within 3dsmax and tested in stand-alone content Viewer within seconds. Physics parameters are not set directly, but templates are used instead. This enables more consistent content creation. Think about, for example, following scenario: You want to make all certain type of doors in your game 2kg heavier. If all settings would be set directly within 3dsmax, this would be tedious task. But when you’re using templates, you can simply modify the template of that door type.

Notice in this screenshot also how ambient occlusion works also with dynamic objects, for example, when the sphere and the box are near each other. This gives nice illusion of global illumination (and very cheaply).

Here’s video (MPG) of the real-time simulation in the engine:
physics-sim

 

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