Advances in Real-Time Rendering in 3D Graphics and Games
Posted in 3D Graphics R&D on 10/04/2009 06:42 am by admin
SIGGRAPH 2009 course notes “Advances in Real-Time Rendering in 3D Graphics and Games” available here.
One topic which is interesting for me is fast computing of light-maps using GPU. That would be nice e.g. in architectural visualizations: You could compute light-maps init-time, which would cut the download sizes and still give the benefits of high-quality shadows.
(cross-posted this from my random code blog since this is relevant to multiRender stuff as well…)