Posts Tagged ‘graphics’

Advances in Real-Time Rendering in 3D Graphics and Games

SIGGRAPH 2009 course notes “Advances in Real-Time Rendering in 3D Graphics and Games” available here.

One topic which is interesting for me is fast computing of light-maps using GPU. That would be nice e.g. in architectural visualizations: You could compute light-maps init-time, which would cut the download sizes and still give the benefits of high-quality shadows.

(cross-posted this from my random code blog since this is relevant to multiRender stuff as well…)